Scroll the board sideways to see every column. Drag nodes to arrange them. Drag from a round port to another node to link it. All values notional except the two anti-ship ballistic missile reaches, which follow CSIS and DoD.

Fastest path ยท timeline and position error

waiting for a look sensor report decision relay launch flight
Per-node range and coverage checks
NodeRoleTo targetRange or timingStatus

How to read it

A kill chain is the sequence a military runs to strike a target: find it, fix its position, track it as it moves, target it by assigning a weapon and clearing the shot, engage, and assess the result. U.S. military shorthand for this is F2T2EA. Each step is done by some node, and the chain is only as fast and as sturdy as the path that connects them.

On the board, sensors sit on the left, command nodes and datalinks in the middle, and shooters on the right. A path runs from one sensor, through any command nodes, to one shooter. The tool checks every path and highlights the fastest one that closes. The six bars in the panel show how far the best path gets.

Three things break chains. Reach: a sensor that cannot see the target, or a weapon that cannot reach it. Time: every report, decision and flight minute lets the target move, and once the target has moved farther than the weapon's seeker can search, the shot misses. Structure: if every path runs through one node, one strike ends the chain. The panel counts independent paths and flags single points of failure; the Strike buttons test them.

Presets show three archetypes: a long-range anti-ship ballistic missile chain of the kind the PLA has built, a short coastal defense chain like Taiwan's, and a many-to-many mesh of the kind JADC2, the U.S. plan to link every sensor to every shooter, aims at. Their structure is the lesson. The numbers are round, notional values chosen for teaching.

Method

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